![]() In stead of aiming for just the victory, you'll be given goals like performing certain amount of passes or fouls in a match, getting certain amoung of touchdowns and such. You'll rarely spend more than a match or two with a team (sometimes even less as you may be given just one half-time) and your goals vary significantly. ![]() In story mode, you play as a coach that has a very bad habbit of getting kidnapped to a new team over and over again. You'll also be able to see your team and its player grow and learn as they gather experience, get injured and sometimes even die. This can be quite a lenghty endevor, since there are quite a few tournaments to get through, each tournamet takes several matches and there's a very real risk of not being able to advance to better tournaments if you don't do well enough. Main point of the campaign is to develop the team gradually. In campaign, you build a team and start your way through guiding that team towards winning better and better trounamets. In that game, the two are quite different beasts.
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